The thing is, this combo isn't that difficult to pull off. Repeat this process until you draw yourself out. Tap them, exile 5 of the 7 cards you put into the graveyard and cast Hogaak, Arisen Necropolis from the graveyard. Sacrifice Hogaak, Arisen Necropolis to Greater Good, drawing 8 and discarding 3 cards (a net gain of 5 cards), then discard 4 cards to Zombie Infestation, creating 2 black zombies. This group of cards allows you to draw your entire library. This first one is the combo that you'll run into most often: Hogaak, Arisen Necropolis + Greater Good + Zombie Infestation. Turns out, being able to cast an 8/8 from the graveyard for zero mana can lead to some pretty interesting combos. So welcome to the combo part of this deck! We're going to need a long-game strategy as well. Sorry to all of you Voltron lovers out there, but to kill all three of our opponents, Commander Damage just isn't going to cut it. After you get this big beater out, you get to swing at people! For Commander Damage! Hogaak, Arisen Necropolis makes a three-hit kill, so you can run cards like Grafted Exoskeleton, to make him a one-hit kill, Filth to give him permanent evasion, and Berserk which doubles as removal if you target an opponent's attacking creature. To help fill up the graveyard, play all the fetchlands that you can grab a hold of (e.g. On turns 1 through 3, you play colored creatures like Stitcher's Supplier, Glowspore Shaman, Putrid Imp, Satyr Wayfinder, and Gorging Vulture to pay for Hogaak, Arisen Necropolis's colored cost while simultaneously filling up your graveyard to pay for his colorless cost. Actually, a lot of what is going on here is not average. with an 8/8 trampler that you can get on turn three.
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